Projects

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Phase 1: Roaming Threats

The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.

Phase 2: Soaring Menaces

The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.

Phase 3: Ferocious Foes

A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.

Phase 4: Dominant Dangers

The vicious threats leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.

Phase 5: Imposing Behemoths

The colossal foes making the earth tremble, and the epitome of big-game hunting.

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Phase 1: Foundation

Building the base structure and frame of the caravan

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Combat items0 / 200,000 coins

Submit items worth the required value to complete this phase.

Survival items0 / 100,000 coins

Submit items worth the required value to complete this phase.

Provisions0 / 150,000 coins

Submit items worth the required value to complete this phase.

Materials0 / 300,000 coins

Submit items worth the required value to complete this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Deal Damage to ARC Machines0 / 100,000
5,000
Skill Point
10,000
Skill Point
30,000
Skill Point
50,000
Skill Point
100,000
Skill Point

Progress accumulates while inside the expedition window. Each tier cleared rewards 1 skill point for your next Raider.

Progress0%
Phase 1: Secure Safe Passage for the Nomads

Deal Damage to ARC enemies in the Swamp

Deal Damage to ARC Machines0 / 1,200
1,200
Skill Point

Progress accumulates while inside the expedition window. Each tier cleared rewards 1 skill point for your next Raider.

Phase 2: Collect Supplies

Collect supplies to share with the nomads

Phase 3: Procure Relics

Find relics to share with the nomads

Phase 4: Create Emergency Caches

Build emergency caches to help both the nomads and Raiders stay alive on the surface

Phase 5: Finish the Cabinet of Curiosities

Put the finishing touches on the cabinet of curiosities, a new emblem of blossoming ties between the nomads and Speranza.

Phase 6: Use Nomad Tactics to Fight ARC

Deal damage to ARC using mines or traps (Blaze Grenade Trap, Pulse Mine, Jolt Mine, Explosive Mine, Surge Coil)

Deal Damage to ARC Machines0 / 950
950
Skill Point

Progress accumulates while inside the expedition window. Each tier cleared rewards 1 skill point for your next Raider.