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Expedition Project (Expedition 2)

Expeditions temporarily paused

Expeditions are currently undergoing a rework, so we are temporarily pausing the feature. We expect to bring it back soon, so keep an eye on future announcements.

ARC Tracker keeps what you recorded for Expeditions and shows it again when they are back.

Phases6
Unique items16
Total items needed590

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.